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August 5, 2008
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So I took a break from the Mecha project I've been working on to do this experiment.

It was prompted by nosing around the Angels Fall First universe website [link] and appreciating what they do with low polygon models and superb texture mapping.

So I slapped together this ultra-low polygon (244) model, and then decided to see what I could do with texture mapping. I'm fairly happy with the results I was able to achieve.

The background is stock work by 'hameed [link] I altered the color scheme a bit and composited them witht he renders in openCanvas.
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